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Faculty

Digital Worlds Faculty

Angelos Barmpoutis Angelos Barmpoutis

Assistant Professor of Digital Arts & Sciences

Professor Barmpoutis is a leading expert in the fields of Machine Vision and Applications, Virtual Reality in Medicine, Biomedical Image Processing and Data Visualization, Facial Recognition and Expression Analysis, and Human Motion Capture and Analysis. Other fields of interest include Algorithms and Theory, Signal and Systems, Differential Geometry, Artificial Life and Intelligence, and Parallel Computation. More »


Ben DeVaneBen DeVane

Assistant Professor of Digital Arts & Sciences

Professor Devane’s main field of expertise and interest is the design of games and game theory. His research examines the design of ‘serious games’ and game-based learning environments with an expressed focus on contemporary topics such as public health, environmental science and financial literacy. More »


James OliverioJames C. Oliverio

Director

James Oliverio has served as Director of the Digital Worlds Institute at the University of Florida since January 2001, with full professorships in Digital Arts and Sciences as well as in Music. Oliverio is internationally known as a creative artist, educator and producer, and is a frequent keynote speaker and consultant to digital media, industry and education programs. More »


Pat Pagano Patrick Pagano

Assistant in Digital Arts & Sciences

Patrick Pagano is an expert in the multi-disciplinary technological fields of computer science, video, audio, photography and the integration of these primary devices with a digital praxis. He has over 10 years of experience in the fields of Advanced Media Systems, Projection Design, Live Performance Production and is an expert in the use of various digital software production tools. More »


Anna Williams Anna Williams

Assistant in Digital Arts & Sciences

Anna Williams is a leading video game developer that brings to the Digital Worlds Institute over 6 years of game development experience. Prior to joining the Digital Worlds Institute, Williams received her BS in Digital Arts and Sciences from the University of Florida. More »


 

Serious & Applied Gaming Developers (SAGE)

Jesse ArnoldJesse Arnold

Interactive Media Developer

Jesse Arnold has an expressed focus in the cross-pollination between educational research and emerging game technologies. Arnold’s background and expertise distinctly focuses on programming for the electronic games industry. Arnold brings to the Digital Worlds Institute his programming knowledge acquired from years of working in the commercial game industry with a focus on AAA titles using “current-gen” technologies. More »


Jonathan YuhasJonathan Yuhas

Interaction Design Developer

Jonathan Yuhas’s expertise in interactive media focuses on the potential of implementation and use of games and gaming technology as educational tools as well as catalysts for artistic expression. Yuhas brings to the Digital Worlds Institute years of game industry experience with a focus on large console titles as well as small browser-based Flash games. More »

Affiliated Faculty & Researchers

Distributed Applications 
Howard Beck

hwb@agen.ufl.edu

Educational Technology Program
Richard E. Ferdig
rferdig@coe.ufl.edu

Computer Writing and Hypermedia 
Terry Harpold
tharpold@english.ufl.edu

North Florida/South Georgia Veterans Health System
Charles E. Levy
Charles.Levy@va.gov

Digital Montage 
Buster O'Connor
busterx@verdeo.tv

Theatre 
Ric Rose
rarose@ufl.edu

Psychoacoustics and Computer Vision 
Mark Schmalz
mssz@cise.ufl.edu 

General Clinical Research Center (GCRC)
Peter W. Stacpoole
peter.stacpoole@medicine.ufl.edu

Florida Research Ensemble 
Greg Ulmer
gulmer@english.ufl.edu 

 

Theatre/Dance 
Kelly Cawthon
kcawthon@ufl.edu

Computer Simulation, Music and Art 
Paul Fishwick
fishwick@cise.ufl.edu

Ambient Computing 
Sumi Helal
helal@cise.ufl.edu 

Human Performance Technology Group (US NAVY)
Yvonne R. Masakowski
yvonne.masakowski@navy.mil

Computer Graphics, Geometry and Animation 
Jorg Peters
jorg@cise.ufl.edu

Electroacoustic Music 
James Paul Sain
jsain@ufl.edu

UF Center for the Arts in Healthcare Research and Education (CAHRE)
Jill Sonke-Henderson
jsonke@ufl.edu

Virtual Reality Aids, Inc
Dorothy Strickland
strickland@do2learn.com

The Digital Worlds Institute, originally founded as a partnership between the UF Colleges of Fine Arts and Engineering in 2001, continues to build upon its interdisciplinary foundations with active and dynamic partnerships in the College of Journalism & Communications, Education, the Health Sciences and others.

Our primary departmental research and academic programs are focused in two key areas:

Advanced Media Systems and Digital Culture

Within these synergistic domains, current focal areas include

  1. Integrating technologies, techniques and practices developed in the Digital Arts into Science, Technology, Engineering and Mathematics (the so-called STEM areas). Digital Worlds (DW) has pioneered a number of initiatives and approaches with the STEAM Learning Network. Recent and ongoing projects include the design and implementation of the Super Classroom Theatre at the Duval Elementary School in Gainesville, Florida; the design and production of the multi-media learning materials for the instructional program “Gloria’s HipHop Math”; web-based interactive science and music tools funded as part of the Music Instinct Project and current work in the multi-modal interactive learning environment designed to teach elementary students principles of nanotechnology through haptic interaction (the NSF-funded “HAP/NAN Project”).
  2. Trans-disciplinary work with researchers in the Health Sciences. Representative projects use interactive virtual environments in therapeutic applications across domains including autism, post-traumatic stress disorder and reducing substance abuse and risky behavior in under-served populations.  Current research integrates motion capture and 3D animated virtual environments with brain-machine interfaces to assist in neural and motor rehabilitation
  3. Research and development of the design and use of interactive and game-based technologies in the NSF-funded “Gaming Against Plagiarism” (GAP) project in collaboration with UF Science Librarians and a nationally-distributed network of science and engineering researchers interested in promoting awareness and prevention of plagiarism in the STEM areas.

If you would like to become an Affiliate Research Faculty with the Institute, please download this 
one-page form (PDF) pdf, fill it out and return to Digital Worlds via campus mail or email, as indicated on the form.

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