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The Master of Arts in DAS allows students from diverse undergraduate backgrounds the opportunity to develop fluency in the technologies, design practices, and collaborative interdisciplinary teamwork increasingly required by the media, communications, and entertainment industries.
Graduates holding the MA in DAS degree would typically seek employment in the creative services sector, applying digital techniques and technologies in a variety of professions. Opportunities range from traditional cinema and broadcast media to interactive games, online international networks, and other emergent industries.
Tours of the Digital Worlds Institute facilities are typically given on Fridays for pre-arranged groups of 5 or more. These tours include a walk-through of our Research, Education and Visualization Environment (REVE), as well as our Serious and Applied Gaming Environment (SAGE). Depending on timing, you may be able to meet current graduate students and see the spaces where classes are held.
Upcoming Tours for Prospective Students:
All Digital Worlds-specific application materials for the 2016-17 academic year must be received by Feb. 15, 2016.
The Digital World Institute formally admits one cohort to the Master of Arts in Digital Arts & Sciences in the Fall of each year. On an ad hoc basis, we also accept inquiries regarding applications for Spring admission. Because of class schedules, curriculum structures and resource availability, however, we are rarely able to accept students for Spring admission, so we strongly encourage all interested candidates to apply for Fall admission before the deadline for full consideration.
For more information on the Admissions Procedure, please visit: APPLY page
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The current growth of creative multi-media technologies in every aspect of entertainment, education, commerce, communication, science and engineering attests to their power and importance. Bridging the gap between creativity and precision, form and function, the MA in DAS offers a synergistic environment that provides educational and hands-on training in the technical, formal and conceptual skills necessary to work in digital media industries. Multimedia and creative technologies are a global growth market, with entertainment technologies, interaction design, virtual reality and evolving social networks emerging as a driving force to reorganize our information and its infrastructure. From all indications, the future demand for graduates from this program will be very strong.