Undergraduate Spring 2013 Courses

Courses:

  • Audio Design for Digital Production (ADP)


    DIG 4255C.157F

    Capturing, storing, processing, and retrieving audio in analog and digital domains for visual media and information systems. Recording, editing, processing, and mixing sound for 2-D and 3-D artifacts. Students will gain considerable experience in industry-standard techniques used to capture, store, process and retrieve audio in both the analog and digital domains. In-class tutorials and techniques taught will include the creation of numerous sound based projects for use with visual media and data for information systems. Students will learn to record, edit, process and mix sound for a variety of 2D media, 3D animation and video games with industry standard production tools. Students will complete a substantive midterm project and a cumulative final project to demonstrate their mastery of the esthetic and technical parameters of sound design.

    Instructor:
    Patrick Pagano

    pat@digitalworlds.ufl.edu

    Time:
    MON WEDS FRI: Period 10 (5:10pm - 6:00pm)


    Location:
    Digital Worlds Institute's REVE (Building 102 - Old Norman Gym)


    Syllabus (PDF)
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  • Digital Arts & Sciences Convergence (DASC)


    DIG 2931C.15BA

    "Digital Arts and Science Convergence" offers a unique approach to the examination of the technological and cultural underpinnings that continue to shape current electronic media including video games, the Internet, computer-animated movies and virtual reality. During the class students produce explore and modify examples of concepts covered in class using a large variety of software tools, 3D environments, videoconferencing, VWEs, social networking sites and shared computing spaces. Students prepare assessments on cultural trends while experimenting with state-of-the-art production and research tools.

    Upon completion of the course, DASC students will be able to:

    1. Demonstrate fluency with concepts and techniques related to 3D in Digital Media.
    2. Communicate ideas in a virtual world environment.
    3. Demonstrate proficiency with digital audio concepts in contemporary culture.
    4. Become fluent in the cultural significance of Tele-presence.
    5. Explain the historical and contemporary elements of Digital Culture.
    6. Create and Present a final project with Hypertext transfer protocol.
    Instructor:
    Patrick Pagano

    pat@digitalworlds.ufl.edu

    Time:
    TUES: Period 7 (1:55pm - 2:45pm) THURS: Period 7 - 8 (1:55pm - 3:50pm)


    Location:
    Digital Worlds Institute's REVE (Building 102 - Old Norman Gym)


    Syllabus (PDF)
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  • Interaction Design (IXD)


    DIG 4905.157H

    "Interaction Design" blends theoretical and practical perspectives in the areas of visualization and interactivity into several focused projects using interactivity for entertainment and industry purposes. The hands-on and guided practice centers on technology systems including software, hardware, mobile devices, robotic and other interfaces with which the system defines and/or responds to the users’ behavior.

    At the conclusion of the course, IXD students will be able to:

    1. Identify how increasingly complex technologies are integrated into products, services and events.
    2. Define how digital or physical artifacts behave in response to user-centric interaction.
    3. Describe, test and evaluate the usability and sustainability of user interfaces.
    4. Apply iterative cycles of research, testing and development based on the understanding of user needs, goals and experiences.
    5. Develop solutions and processes to common or known interface problems.
    6. Build and test rapid prototypes for look and feel and usability.
    7. Utilize client based concept development to develop the strategy, information architecture, human-computer interaction and interface design.
    8. Demonstrate competency in information architecture, human-computer interaction and interface design.
    Instructor:
    Angelos Barmpoutis

    angelos@digitalworlds.ufl.edu

    Time:
    TUES: Period 10 - 11 (3:00pm - 4:55pm) THURS: Period 11 (4:05pm - 4:55pm)


    Location:
    Digital Worlds Institute's REVE (Building 102 - Old Norman Gym)


    Syllabus (PDF)
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  • Videogame Theory & Analysis (VTA)


    DIG 4905.15BB

    This course surveys the emerging interdisciplinary field of videogame studies, exploring their position as both designed artifacts and socio-cultural texts. Students play, analyze, read and write about videogames as they learn to examine contemporary and historical scholarship on the medium. Particular attention will be focused on video games as socially-situated semiotic spaces that exist in dialogue with the broader society at large. Assignments will include readings on videogame theory and the completion of a contemporary videogame chosen in consultation with the instructor.

    At the conclusion of the course, VTA students will be able to:

    1. Answer in detail the analytic-theoretic questions: “What is a game?” and “What is Play?”
    2. Identify and explain the major conceptual components that constitute a game.
    3. Articulate the major theories and debates in the field of game studies.
    4. Analyze and understand the different genres of videogames.
    5. Conduct in-depth analysis of videogames as semiotic artifacts and designed experiences.
    Prerequisites:
    Graduate or upper-level undergraduate status and/or consent of Instructor


    Instructor:
    Ben DeVane

    ben@digitalworlds.ufl.edu

    Time:
    TUES: Period 4 (10:40am - 11:30am) THURS: Period 4 - 5 (10:40am - 12:35pm)


    Location:
    Digital Worlds Institute's REVE (Building 102 - Old Norman Gym)


    Syllabus (PDF)
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