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The NAVE
Digital Worlds Designs Second Generation NAVE

Building on the success of first generation NAVE systems installed at Georgia Tech and the University of Santiago de Compostella, researchers and designers at Digital Worlds are creating the next generation of affordable immersive theatres.

As demonstrated by the popularity of the CAVE (Cave Automated Virtual Environment - a virtual reality installation consisting of several transparent walls on which images are projected), video projector based environments have generated a great amount of interest as an alternative to head-mounted displays for use in virtual environments. However, one of the primary obstacles of these environments has been cost. And hence, accessibility to engineers and artists.

NAVE is an acronym for Non-expensive (or New) Automated Virtual Environment. The name also has architectural context in that a nave is the central part of a cruciform church building designed to focus a person's attention both upward and into the structure.

The development goal of the NAVE project was to create a low-cost, multi-screen, multi-user, stereoscopic, multi-sensory virtual environment that preserves many of the desirable elements of the original CAVE environment but can be built at a fraction of the cost of a CAVE. Digital Worlds Institute has replicated and improved the original design for use in its research and student projects.

Our NAVE is a three-screen environment. Each screen is eight feet wide by six feet in height. The two side screens can be positioned at multiple angles to the center screen at angle settings of 90, 120, and 180 degrees. Imagery for each rear-projected screen is generated on a workstation. Stereoscopic 3D imaging can be achieved if each user in the audience wears inexpensive polarized or shutterglass technology glasses. Audio is provided by a surround sound speaker system and other environmental elements such as wind and vibration are created by bass shakers and fans.



 

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