AccessGrid
The AccessGrid supports large-scale distributed meetings, collaborative
work sessions, seminars, lectures, tutorials and training. The
Digital Worlds Institute has constructed four AG nodes and is
working to elevate the design and functionality to a new level
not seen with any of the current nodes installed worldwide.
Aesthetic
Computing
Aesthetic Computing refers to the search for a new development
of representation and notation, the exploration on the use of
artistic methods and processes within common representations
found in computing. A better way for people to better understand
currently hard-to-follow structures for computing and mathematics.
Hands
Across the Ocean
Hands Across the Ocean: The Lost Chord featured
musicians, dancers, actors, engineers and video artists from
five cultures working together to create a multidimensional
perspective on world music. On February 17 the University of
Floridas Digital Worlds Institute coordinated an unprecedented
real-time global performing arts collaboration with partners
representing Australia, Korea, Latin America, England and the
USA.
Human Interactive Simulation and Training (HIST)
A synchronous “digital simulation” of the Human Patient Simulator. During a simulated medical procedure, student anesthesiologists observe and act upon a digitally animated human whose vital signs change in real-time. In addition to reinforcing key physiological concepts for larger numbers of students simultaneously, the HIST system tracks and timestamps the reaction path taken by each individual student.
In Common:TIME
Bridging five continents and cultures by creating an unprecedented real-time global collaboration for the world’s largest computer art and interactivity conference in Los Angeles, California on August 1-4, 2005. “In Common: TIME” features performers ranging in age from 11 to 68, including musical artists from the five diverse world cultures.
Micro-Air-Vehicle
Virtual Environment Systems
The Micro-Air-Vehicle (MAV) Virtual Environment systems provide
a synthetic environment in which hardware MAVs can be virtually
flight tested. Both facilities operate by measuring physical response
of MAVs in a wind tunnel, estimating the MAVs inertial
location in a virtual urban environment, flying the MAV in this
environment, and viewing the VE urban terrain in real-time.
MOSI
Museum Biomedical Engineering Kiosk
A computer kiosk for the Museum of Science and Industry presenting
the pioneering knee replacement research of UF's Dr. Fregly.
Museum visitors learn how to collect data from various scientific
machines, analyze the data using scientific visualization techniques,
formulate an educated diagnosis of the patient's knee problem,
and simulate surgical solutions.
NAVE
The NAVE is a low-cost, multi-screen, multi-user, stereoscopic,
multi-sensory virtual environment that preserves many of the
desirable elements of the original CAVE environment. NAVE is
an acronym for Non-expensive Automatic Virtual Environment.
REVE
The REVE is a flexible space for research and education, including
a digital media environment with facility for distributed collaboration
and video conferencing. The REVE spaces include a Polymodal
Immersive Theater (PIT), Virtual Production Studio (VPS), Digital
Media Suite (DMS), and the REVE Image Generator (RIG)