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Research Projects


AccessGrid
The AccessGrid supports large-scale distributed meetings, collaborative work sessions, seminars, lectures, tutorials and training. The Digital Worlds Institute has constructed four AG nodes and is working to elevate the design and functionality to a new level not seen with any of the current nodes installed worldwide.
Aesthetic Computing
Aesthetic Computing refers to the search for a new development of representation and notation, the exploration on the use of artistic methods and processes within common representations found in computing. A better way for people to better understand currently hard-to-follow structures for computing and mathematics.
Hands Across the Ocean
“Hands Across the Ocean: The Lost Chord” featured musicians, dancers, actors, engineers and video artists from five cultures working together to create a multidimensional perspective on world music. On February 17 the University of Florida’s Digital Worlds Institute coordinated an unprecedented real-time global performing arts collaboration with partners representing Australia, Korea, Latin America, England and the USA.
Human Interactive Simulation and Training (HIST)
A synchronous “digital simulation” of the Human Patient Simulator. During a simulated medical procedure, student anesthesiologists observe and act upon a digitally animated human whose vital signs change in real-time. In addition to reinforcing key physiological concepts for larger numbers of students simultaneously, the HIST system tracks and timestamps the reaction path taken by each individual student.
In Common:TIME
Bridging five continents and cultures by creating an unprecedented real-time global collaboration for the world’s largest computer art and interactivity conference in Los Angeles, California on August 1-4, 2005. “In Common: TIME” features performers ranging in age from 11 to 68, including musical artists from the five diverse world cultures.
Micro-Air-Vehicle Virtual Environment Systems
The Micro-Air-Vehicle (MAV) Virtual Environment systems provide a synthetic environment in which hardware MAVs can be virtually flight tested. Both facilities operate by measuring physical response of MAVs in a wind tunnel, estimating the MAVs’ inertial location in a virtual urban environment, flying the MAV in this environment, and viewing the VE urban terrain in real-time.
MOSI Museum Biomedical Engineering Kiosk
A computer kiosk for the Museum of Science and Industry presenting the pioneering knee replacement research of UF's Dr. Fregly. Museum visitors learn how to collect data from various scientific machines, analyze the data using scientific visualization techniques, formulate an educated diagnosis of the patient's knee problem, and simulate surgical solutions.
NAVE
The NAVE is a low-cost, multi-screen, multi-user, stereoscopic, multi-sensory virtual environment that preserves many of the desirable elements of the original CAVE environment. NAVE is an acronym for Non-expensive Automatic Virtual Environment.
REVE
The REVE is a flexible space for research and education, including a digital media environment with facility for distributed collaboration and video conferencing. The REVE spaces include a Polymodal Immersive Theater (PIT), Virtual Production Studio (VPS), Digital Media Suite (DMS), and the REVE Image Generator (RIG)



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